An anonymous reader writes "Microsoft spent billions purchasing Mojang, the studio behind the game Minecraft, and while it's unlikely to start work on a sequel anytime soon, rather than continue development of the game, it's worth considering what a Minecraft 2 will look like. After all, as a public company with revenues to justify, it doesn't seem beyond unreasonable a few years down the line, especially since a Minecraft-like game was one of the stand-out tech demos shown for the software giant's HoloLens augmented reality headset. As the author points out, Microsoft will have to tread carefully, tackling issues like whether greater graphical fidelity is actually what players will want ever — and whether to continue to support Minecraft on PlayStation." Read more of this story at Slashdot.
An anonymous reader writes 14 years after the Anna Kournikova virus took advantage of users' ignorance about file-name extensions in order to wreak worldwide havoc, virus writers and hackers are still taking advantage of the tendency of popular consumer operating systems to hide file-name extensions: Windows users still need to activate extension visibility manually – even though email-transmitted viruses depend most on less savvy users who will never do this. Additionally applications on even the latest versions of Apple's OSX operating system still require the user to 'opt in' to including a file-name extension during an initial save. In looking at some of the eccentricities of the modern user experience, this article argues that it might be time to admit that users need to understand, embrace and responsibly use the only plain-text, obvious indicator of what a file actually is. Read more of this story at Slashdot.
Sparrowvsrevolution writes A new Wired magazine story goes inside the North Korean rebel movement seeking to overthrow Kim Jong-un by smuggling USB drives into the country packed with foreign television and movies. As the story describes, one group has stashed USB drives in Chinese cargo trucks. Another has passed them over from tourist boats that meet with fishermen mid-river. Others arrange USB handoffs at the Chinese border in the middle of the night with walkie talkies, laser pointers, and bountiful bribes. Even Kim assassination comedy The Interview, which the North Korean government allegedly hacked Sony to prevent from being released, has made it into the country: Chinese traders' trucks carried 20 copies of the film across the border the day after Christmas, just two days after its online release. Read more of this story at Slashdot.
Phopojijo writes The Khronos Group has announced the Vulkan API for compute and graphics. Its goal is to compete against DirectX 12. It has some interesting features, such as queuing to multiple GPUs and an LLVM-based bytecode for its shading language to remove the need for a compiler from the graphics drivers. Also, the API allows graphics card vendors to support Vulkan with drivers back to Windows XP "and beyond." Read more of this story at Slashdot.
jones_supa writes NVIDIA has fixed a long-standing issue in the Ubuntu Unity desktop by patching Compiz. When opening the window of a new application, it would go black or become transparent on NVIDIA hardware. There have been bug reports dating back to Ubuntu 12.10 times. The problem was caused by Compiz, which had some leftover code from a port. An NVIDIA developer posted on Launchpad and said the NVIDIA team has been looking at this issue, and they also proposed a patch. "Our interpretation of the specification is that creating two GLX pixmaps pointing at the same drawable is not allowed, because it can lead to poorly defined behavior if the properties of both GLX drawables don't match. Our driver prevents this, but Compiz appears to try to do this," wrote NVIDIA's Arthur Huillet. The Compiz patch has been accepted upstream. Read more of this story at Slashdot.
An anonymous reader writes: Although Google announced in September 2014 that Android 5.0 Lollipop would require full-disk encryption by default in new cell phones, Ars Technica has found otherwise in recently-released 2nd-gen Moto E and Galaxy S6. It turns out, according to the latest version of the Android Compatibility Definition document (PDF), full-disk encryption is currently only "very strongly recommended" in anticipation of mandatory encryption requirements in the future. The moral of the story is: don't be lazy — check that your full-disk encryption is actually enabled. Read more of this story at Slashdot.
An anonymous reader writes: In November, 2013, a Kickstarter project for a software-defined camera trigger scored £290,386 (~$450,000) in funding after asking for a mere £50,000. After almost a year of delays, they've now announced the project is dead. Their CEO has published a lengthy article about how such a successful funding round can still turn into a failed product. In short: budgeting. To get their software into a workable state, they ended up spending 940% of the amount they'd originally allocated to software development. Their protoyping went over budget, too, and they had to spend a fair bit in legal fees to fend off a major camera manufacturer complaining about their product's name. Still, they had more funding than they expected, and would have been able to deal with these costs. Unfortunately, the bill of materials for their final product clocked in way higher than they expected. They would have had to sell the device at about $350 each, when they were originally targeting a $99 price point. (And that figure assumes good sales — with a smaller production run, price per unit goes even higher.) The company is now going to refund the remaining money left over from its Kickstarter campaign — about 20% of the total. They're also open sourcing the software and sharing the PCB designs and schematics. Read more of this story at Slashdot.
An anonymous reader writes: Following on the fortieth anniversary of Dungeons & Dragons last year, another formative influence on modern gaming is celebrating its fortieth birthday: Games Workshop. Playing at the World covers the story of how the founders, Ian Livingstone and Steve Jackson (not the other Steve Jackson), started out as subscribers to the 1960s British gaming zine Albion playing Diplomacy by mail and (in Ian's case) publishing silly cartoons. When Albion folded at the beginning of 1975, Livingstone and Jackson formed Games Workshop with its own zine Owl & Weasel as a way to bring "progressive games" (as in "progressive rock") to the UK. Shortly thereafter, when they discovered Dungeons & Dragons, fantasy and role-playing games became their focus. After Owl & Weasel grew up into White Dwarf in 1977, its famous "Fiend Factory" column ended up populating the D&D Fiend Folio. And in the 1980s, of course, they brought us Warhammer and their retail stories brought stylish miniatures to many a needful gamer. Happy birthday to Games Workshop! Read more of this story at Slashdot.
schwit1 tips news that a team of astronomers has studied one of the most distant galaxies ever observed and found puzzling results. The light we're seeing from this galaxy comes from roughly 700 million years after the Big Bang, so on the cosmic scale, it's quite young. But the galaxy appears much older than astronomers expected. Their paper was published today in Nature. At this age it would be expected to display a lack of heavier chemical elements — anything heavier than hydrogen and helium, defined in astronomy as metals. These are produced in the bellies of stars and scattered far and wide once the stars explode or otherwise perish. This process needs to be repeated for many stellar generations to produce a significant abundance of the heavier elements such as carbon, oxygen and nitrogen. Surprisingly, the galaxy A1689-zD1 seemed to be emitting a lot of radiation in the far infrared, indicating that it had already produced many of its stars and significant quantities of metals, and revealed that it not only contained dust, but had a dust-to-gas ratio that was similar to that of much more mature galaxies. Read more of this story at Slashdot.